Files
bsdports/lang/rust/files/patch-src_bootstrap_native.rs
2020-07-03 12:10:04 +00:00

35 lines
1.9 KiB
Rust

There seems to be some kind of race when using llvm-config-wrapper
for building rust-lld. Attempt to improve reliability of the build
by not using it. llvm-config-wrapper is a hack in the first place
that is only really needed on Windows.
--- src/bootstrap/native.rs.orig 2020-02-27 18:39:49 UTC
+++ src/bootstrap/native.rs
@@ -467,25 +467,9 @@ impl Step for Lld {
let mut cfg = cmake::Config::new(builder.src.join("src/llvm-project/lld"));
configure_cmake(builder, target, &mut cfg, true);
- // This is an awful, awful hack. Discovered when we migrated to using
- // clang-cl to compile LLVM/LLD it turns out that LLD, when built out of
- // tree, will execute `llvm-config --cmakedir` and then tell CMake about
- // that directory for later processing. Unfortunately if this path has
- // forward slashes in it (which it basically always does on Windows)
- // then CMake will hit a syntax error later on as... something isn't
- // escaped it seems?
- //
- // Instead of attempting to fix this problem in upstream CMake and/or
- // LLVM/LLD we just hack around it here. This thin wrapper will take the
- // output from llvm-config and replace all instances of `\` with `/` to
- // ensure we don't hit the same bugs with escaping. It means that you
- // can't build on a system where your paths require `\` on Windows, but
- // there's probably a lot of reasons you can't do that other than this.
- let llvm_config_shim = env::current_exe().unwrap().with_file_name("llvm-config-wrapper");
cfg.out_dir(&out_dir)
.profile("Release")
- .env("LLVM_CONFIG_REAL", llvm_config)
- .define("LLVM_CONFIG_PATH", llvm_config_shim)
+ .define("LLVM_CONFIG_PATH", llvm_config)
.define("LLVM_INCLUDE_TESTS", "OFF");
cfg.build();